Saturday, November 3, 2012

Hurricane Sandy Wedding: Shelby Ebert and Adam Moser To Tie The Knot Depite Setbacks

Shelby Ebert and Adam Moser are a New York City couple whose Saturday wedding has been disrupted by Hurricane Sandy. Ebert, 29, a development officer and event planner at a non-profit organization, and Moser, 30, a defense attorney, had planned to tie the knot Nov. 3 on Long Island in a black tie affair. The couple's wedding venue is still standing and they plan to go through with their nuptials, but things will not be going according to plan. Here, Ebert tells their story to HuffPost Weddings' Stephanie Hallett.

Adam and I met about four years ago. My maid of honor, who has been my best friend since we were three, introduced the two of us. Her grandfather had passed away and [Adam and I] were both paying a shiva call at the same time. I was training for the New York City marathon with a group that raises money for blood cancer and Adam had just started training for his very first marathon too. We were talking about the experience, and what we had in common -- his sister is a childhood leukemia survivor and I lost a friend to leukemia when I was in high school -- so we bonded over a couple of different things. I actually ended up running his first marathon with him because his training partner screwed up her knee; we crossed the finish line and we've been doing these things together ever since. In fact, we'll be running the New York City marathon on our one-year wedding anniversary [next year].

Last summer, we were busy almost every single weekend [by that time we were living together]. Adam basically forced me to block out one free weekend and said we would make dinner together. As I was walking up the stairs to our apartment, I smelled a really strong scent. It was right after Hurricane Irene and we had bought a lot of candles, so I assumed he had burnt dinner and had lit some to get rid of the smell. Actually, he had created a trail of scented candles and my favorite candy into our apartment. The door to our bedroom was closed. When I opened it he was there on one knee, wearing a suit, with a diamond ring, and he said, ?will you marry me?? We wound up going to Le Bernardin for dinner, and then the following morning we woke up and he told me to pack a bag. From there, he whisked me away to the Hamptons, and we stayed at this incredible bed and breakfast. The next day we went to this butterfly conservatory. The friend who passed away in high school is somebody who I've always spoken about being in my bridal party and her favorite thing was butterflies, so we went there because we wanted to feel like she was part of it. On the last night of the trip, we walked into a restaurant and both of our families were there waiting for us -- all of the nieces and nephews and cousins. Every single minute of the trip I was smiling, I couldn't sleep because I was so happy. It was truly the greatest weekend of my life.

As I was watching the weather reports this week, I was anxious. There were points when I was in complete despair. Adam's Dad was in Florida, the airports were cancelling flights, and we didn't know if he would be able to get up here. One of Adam's groomsmen is a firefighter, and he was sent out to Breezy Point and other areas with incredible devastation. We couldn't reach a number of our vendors, one by one our family members were losing power -- we didn't know what was going to happen.

We were cooped up in our apartment in Midtown Manhattan Sunday night through Tuesday. It was intense because we didn't know if we were going to have a venue, or if guests would be able to get to the wedding. At the same time, there were momemnts of absolute levity. We spent about 20 to 30 minutes last night just laughing at the absurdity of everything. A week and a half ago, we sat down at dinner and said, 'oh my God, everything's done. We've planned everything! Everything's finished, we did it ahead of time, the checklist is complete.' We've had a bunch of friends who have gotten married who said, 'Oh, the week before the wedding is so stressful,' and we're like, 'We don't know what you're talking about!' And then to watch it all unravel before our eyes... We had to laugh. On Wednesday morning we found out that our venue was still standing and had power. We hung up the phone and cheered and hugged and cried because we knew that as long as we had a place to get married, we would do it. Even if we were using an iPod, wearing jeans, and drinking beer out of cans, we would have a wedding. At that point we had heard from most of our friends and family and we knew they were safe. We knew we would still be able to marry each other and celebrate.

Our wedding is happening Saturday at the Royalton Mansion on Long Island. Initially we had planned a ?black tie-preferred? event, but now we've told people, 'Wear whatever you have, we'll take you however you are.' About 60 of our out-of-town guests were supposed to stay at the Garden City Hotel on Long Island, but it lost power. Right now we still don't have a place to stay for the weekend. I have my wedding dress. We are missing a couple of tuxedos for the groomsmen, and one of my bridesmaids can?t get her dress because it?s at a tailor in the building where the crane collapsed in New York City, and the entire block has been evacuated until early next week. I'm lucky because my bridesmaids are wearing black so I basically said to her, 'If you have a black dress just throw it on, it makes no difference.'

Adam also doesn't have his wedding band because it is locked at a jeweler who has no power. We are either going to find somebody in our wedding party who has the same ring size, or, I kid you not, we are going to make a ring out of tin foil. We spoke to the Rabbi and she said she'll marry him in that if we have to and that's the end of it.

Right now I feel exhausted. But overall, I feel really lucky. When the shit started hitting the fan I said to Adam: 'I just want to marry you. If we get married in jeans and sneakers because we don't have our outfits, or if our friends come in sweatpants because they've been evacuated from Hoboken -- which is the case -- it doesn't make a difference.' We're just happy that our friends and family are safe.

Click through the slideshow below to see photos of the couple.

Keep in touch! Check out HuffPost Weddings on Facebook, Twitter and Pinterest.

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Source: http://www.huffingtonpost.com/2012/11/02/hurricane-sandy-wedding_n_2068623.html

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Friday, November 2, 2012

Free and Fair Elections

121101_EX_osce Ambassador Madina Jarbussynova, OSCE project coordinator in Ukraine, and Volodymyr Mandzhosov, head of Ukraine's TV and radio council

OSCE/Oksana Polyuga.

The Iowa secretary of state threatened on Tuesday to arrest election observers from the Organization for Security and Cooperation in Europe if they come within 300 feet of polling places. Texas issued a similar warning last week. An OSCE official responded that the United States is obligated to invite observers to the election. Is it illegal for Iowa and Texas to bar international election monitors?

Sort of. OSCE members, including the United States, have agreed to ?invite observers? from other OSCE countries to ?observe the course of their national election proceedings, to the extent permitted by law.? At the same time, many states have statutes that forbid loitering, electioneering, or congregating within a certain radius of a polling place. Iowa and Texas have staked out a somewhat novel position this year, because state governments haven?t interpreted the activities of international election monitors as loitering or congregating in the past few elections. The polling place laws are intended to prevent voter intimidation and crowding?not legitimate observation by an intergovernmental body. Still, it?s highly unlikely the issue will come before a judge. The OSCE agreement isn?t legally binding, and its explicit accommodation for domestic laws appears to give state governments wide latitude. The federal government has also failed to issue legislation forcing states to comply with the OSCE agreement.

Even if the agreement were written more strictly, it?s not clear that the OSCE would have any legal recourse. States have gotten away with violating treaties in the past. In 2007, for example, the Supreme Court ruled that the Bush administration couldn?t stop the state of Texas from executing a Mexican national who hadn?t been notified of his right to speak to a consular officer, in violation of the Vienna Convention.

The dispute between Iowa and Texas and the OSCE is more a diplomatic controversy than a legal one. The United States often signs international agreements to encourage other countries to do the same, then either explicitly exempts itself from some aspects of the treaties or simply fails to comply with them. This practice becomes a major issue only when, as in this case, American noncompliance makes it into international media. Russia, which has a long history of constructively barring foreign election observers in violation of its OSCE obligations, has already accused the United States of hypocrisy over the situation in Iowa and Texas.

It?s not yet clear how the election observer controversy will be resolved. In an attempt to defuse the confrontation in Texas, an OSCE ambassador said on Friday that his election monitors don?t need to be inside of polling places to complete their work. This statement, although diplomatic, is puzzling. Election monitors check to make sure paper ballots are placed into boxes, that the boxes are sealed, and that voters? names are being checked off of registration lists as they cast their votes. They also ensure that no form of intimidation is occurring inside the polling place. While observers may attempt to confirm these facts through voter interviews conducted several hundred feet from the polls, it?s certainly not how the process normally works.

Got a question about today?s news? Ask the Explainer.

Explainer thanks Doug Chapin of the University of Minnesota, Judith Kelley of Duke University, author of Monitoring Democracy: When International Election Observation Works, and Why It Often Fails, and Richard Pildes of the NYU School of Law, an author of The Law of Democracy: Legal Structure of the Political Process.

Video Explainer: Why don't we just get rid of the Electoral College?

Source: http://feeds.slate.com/click.phdo?i=b4988918184843e9ea1c08d4a07817b4

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Trying To Be Everything At Once: Star Prospector | True PC Gaming

Jason and Mark McGrevy allow us to get a detailed and informative look into the world of their sci-fi RTS title, Star Prospector.? Learn how much dedication and passion for game development is needed to create a sprawling science fiction world from a simple two-man team.

?

Please tell us a little bit about yourself and your role with the development of Star Prospector.

Cryptstone Games is a small indie studio made up of my brother Mark and myself. Mark founded Cryptstone and started developing Star Prospector well over 5 years ago, and he is responsible for all aspects of development, from early concept art and the initial ideas and story behind the game to all of the programming including game engine design & development, graphics programming, sound, music, artwork, modeling, and all of the other administrative and marketing tasks necessary to bring the game to market. I came on board late last year during the final few months of development and helped with level design, testing, marketing and promotional work for the game.

?

How did you get started in developing PC games?

We?ve both always been avid PC gamers, and still remember getting our first Apple II+, and then our very first PC. Mark has been working in the graphics programming and game development industry since graduating University with a Computer Science degree.? He worked for Alias Wavefront before moving on to Sony and working on games for the Playstation 2. We?d always kicked around game ideas and suggestions, and wanted to one day set up our own game company. He started working on his own engine a few years ago, and later asked me to join him at Cryptstone and then a few months later Star Prospector was released.

?

Where did the idea for Star Prospector come from?

We?ve both always been fans of RTS games, but at the time, the majority of RTS games were focused on multi-player type play. Mark wanted to make a single player RTS game that also could feature some of the elements of RPG games like Diablo which he could integrate with the RTS mechanics. Games like Total Annihilation, C&C, Warcraft 3 and other games like Star Craft were also huge influences.

?

What are some of the successes and failures you learned from in developing Star Prospector?

Seeing the game available for sale online on multiple sites, is of course a great success and extremely satisfying. I think we underestimated the difficulty, time and labor involved in bringing our game to market. As first time indie devs we were perhaps naive to the fact that promoting your game needs to start very early on, and it can be a 24/7 endeavour. As a result, finding time to code and finish your game, while also dealing with marketing and PR for the game on a daily basis can be very challenging. We also underestimated the challenges in approaching the large digital distribution sites, and how difficult it would be to have the major distributors as well as larger press sites take notice of your game.

Jason-McGrevy

Jason McGrevy

In its current form, how close is Star Prospector to your initial vision?

Mark had initially started working on the game engine a number of years ago, and at the time had envisioned a very different type of game to what Star Prospector eventually became. He had initially intended to have the game be more of a real-time Alpha Centauri type game, but the final game is very different in that there is more emphasis on units. Also, something unplanned and different was the recent addition of a new Tower defense game within the game. That was totally unexpected, and happened by chance as part of some DLC we added which snowballed into a completely new and additional game mode. Proves that you need to be flexible and open minded to new ideas throughout the game development process, you never know where things will go!

?

Some devs admitted their games were too hard upon release because they became experts as they developed the game.? Talk about setting the difficulty levels for Star Prospector and if you faced a similar challenge.

We spent a lot of time tweaking and we did go back many times and adjust and in some cases completely revamp the damage, health, resources and other stats within the game, we even added another difficulty level at one point. I had joined Cryptstone around this time, and essentially became the lead tester and (self-proclaimed) resident expert for the game, so I? was able to provide a different perspective in terms of difficulty settings. We also had a number of other testers who played the game and provided feedback. I think it?s very important that you expose your game to as many people as you can, and where possible, as diverse a group of people as possible. We found it very easy to assume that all players would have experience with standard or classic RTS controls and interfaces, but found that for some, these controls were not necessarily intuitive, and as a result, tips and in-game tutorial information was added to the game. We made a lot of changes to the game based on feedback from our testers.

?

Were there any challenges you faced in ensuring Star Prospector would run on the various PC system configurations?

During testing we also tried to have the game played and run on a wide array of systems and GPUs and as a result, we were quite fortunate in that many of the compatibility issues for the game were ironed out during the testing phase.

?

Please talk about developing the art style, level design and music for Star Prospector.

We always wanted the music to be electronic, synthesized and ambient, and we?re pretty happy with how that turned out. The levels and missions in Star Prospector are randomly generated, and that posed quite a design challenge as mission briefing text and objectives would have to be generated ?on the fly? for each new mission as a result. In addition, while levels were randomly generated, we also had to ensure that every level that was generated would work with the game?s pathfinding and AI systems.

In terms of art style, Mark wanted the graphics to be close to the quality found in most big studio RTS games, and not necessarily look like a stereotypical indie game. This also presented a challenge given that we did not have the budget or additional manpower to have other artists and modelers do the work. All of the modeling and art work on Star Prospector was done by Mark. The challenge he found with unit and building design was to keep each unit?s function identifiable while at the same time having player units distinguishable from enemy units. He has amassed a massive amount of concept art, and we have started compiling all of the artwork into a digital concept art book that will provide some insight into the game development process.

?

Outside of creating the game itself, what is the toughest aspect of being an indie developer?

Probably trying to be everything at once, and constantly changing gears, while maintaining focus in all areas. Some days Mark was jumping between writing a piece of music for the game, drawing some concept art, sending out PR and marketing e-mails, sifting through thousands of lines of code trying to find a bug, designing and updating the website, and writing new code for the game engine. Makes it very difficult to maintain focus. Obviously, the financial burden of being an indie developer is always in the back of your mind as well, and developing your game requires a tremendous investment of your own money and a great deal of time. In Mark?s case he spent a number of years working on Star Prospector. You essentially have to put your life on hold until the game is finished!

Mark-McGrevy.

Mark McGrevy

How did you go about funding Star Prospector and did you receive financial or emotional support from friends and family?

Star Prospector was entirely self funded. As I mentioned Mark had planned to write his own game for quite some time, so the majority of what was invested in the development of Star Prospector came from Mark?s own savings.

?

Tell us about the process of submitting Star Prospector to the various digital distribution platforms and if you encountered resistance in doing so.

We knew it would be a challenge approaching the big distributors, but even so, I think we definitely underestimated how difficult it would be to get recognized, or in some cases, even have your e-mail opened. We started to look at a number of other sites for distribution and we were fortunate to have some connections that were able to put us in touch with some good folks at Gamestop-Impulse, and some of the other smaller sites followed shortly after. We are still crossing our fingers for Steam.

?

Did you research similar titles when trying to come up with the launch price?

We did look at other games both in the indie and RTS genres to get a feel for the market and pricing on these types of games. We initially released at a higher price point, and then subsequently made adjustments until we found a price that we felt worked for most people.

?

Can you tell us why you chose to release a demo for Star Prospector?

Being a small indie game, it was hard to get noticed and develop a presence for the game. We felt that a demo would give players the opportunity to try to share the game, and hopefully help spread the word about Star Prospector.

?

How important is it to get instant feedback about Star Prospector from users through online message boards and other social networking sites?

We definitely value feedback from the gaming community, and we have learned a great deal from this feedback that we will take forward with us in the new game currently under development. We initially were very diligent about checking every forum and comment we could find on Star Prospector, and we literally kept track of every criticism and suggestion that we received for the game, many of which were implemented in the 1.1 DLC release a few months ago. What we quickly came to realize though was that it?s impossible to ensure that your game will be everything to everyone. Many people want to see your game be ?like? another game, and as such share features, characteristics, even graphic and art styles of other games that they enjoy. It?s simply not possible to satisfy everyone, and often in trying to do so, you end up changing the very game you had initially wanted to create? the result can be something you don?t even recognize. As such, we implemented and added suggested changes and features that we thought added value and enhanced the game, and that would integrate with our initial vision of Star Prospector.

Star-Prospector.

Star Prospector Concept Art

How much value do you place on the opinions of those who review Star Prospector professionally?

At the end of the day, you would be foolish not to value the opinions of the professionals, as often they have the power to make or break your game. That being said, we found that many times our game was compared in terms of game play, graphics and art style to other big budget games like Star Craft, and that at times, we were not categorized as being indie. As a result, some reviews were a little harsh and perhaps unfair, and I think failed to see the game for what it was intended to be, a polished, single player Sci-fi RTS game with RPG elements, developed 100% by a lone indie dev on a modest budget.

?

How do you feel about the various indie bundle promotions and the ?Pay What You Want? pricing methodology?? How did your stint in the IndieFort Bundle turn out?

We found? being involved in the IndieFort Bundle to be a wonderful experience. While it may not make the devs millionaires overnight since the games are often sold for a fraction of their original price, it does a very good job of getting publicity for your game and the devs, and in addition, we managed to meet some amazing industry people and other devs through the process.

?

What are your thoughts on how the PC gaming industry as a whole are dealing with the problem of intrusive DRM and piracy?

I think Piracy will always be around in some form or another, and as a result, DRM is often necessary. I remember the first time I saw ?Star Prospector rip? come up in a google search, it hits us hard, but it?s going to happen, and I guess to take a positive away from it, at least someone thought enough of the game and we were recognized enough to have someone take the time to pirate it LOL! We even had people contacting us demanding we provide the 1.1 DLC download for their pirated copy of the game. I think people who download pirated games need to be conscious of the fact they are doing so, let alone the risks in terms of downloading viruses and cracked copies of games from some sites. There does need to be some level of deterrent and anti-piracy to ensure that people remain cognoscente of the fact that downloading cracked games from these sites, no matter how easy, is still piracy, and directly impacts the devs. I think anti-piracy measures should be at the download/install level only and for game updates and DLC, and not in the form of consistent online validation.

?

How do you feel about individuals posting videos of Star Prospector?

Again, as an indie dev, our biggest challenge is probably being recognized and having our game noticed. Let?s Play videos and player reviews are wonderful for spreading the word, so we love to see people post videos on our game.

?

How do you feel about DLC and its current implementation in the PC gaming industry?

DLC certainly can be awesome if utilized properly. DLC should enhance the core game, not the other way around. Some games like League of Legends which are free to play have a fantastic and very successful model. The game itself draws you in and the DLC only serves to further enhance the players? experience. We offered our recent DLC for free as a bonus and thank you to players for our game, and we really see it as a means to hopefully improve the main game and attract new players to Star Prospector.

?

How do you feel about the online modding community in general and specifically if mods were created for Star Prospector?

We would welcome it! The player community and word of mouth is the best means of marketing games for indie devs. The folks who take the time to mod our games, are true fans and valuable allies in spreading the word about indie games.

?

What advice would you give up-and-coming indie PC developers who are trying to break into the business?

I think first and foremost, do something, anything to get your hands dirty, even if you start out with mods, or writing quick iOS or Java games. Contests like Ludum Dare are also a great way to see if you have what it takes! Start small and simple at first, you never know where you?ll end up.

?

We would like to thank Jason and Mark for their wonderful answers.? You can pick up Star Prospector via Desura, Impulse and read up on more information using the official site.

?

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Source: http://truepcgaming.com/2012/11/02/trying-to-be-everything-at-once-star-prospector/

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Apple's iPad Mini Launch Is Behind Schedule In ... - Business Insider

I'm currently waiting in line for Apple's newest gadget, the iPad mini.

Despite the lukewarm response for the iPad mini -- it's a little bit pricey, and the screen isn't fantastic -- I arrived at Apple's flagship 5th Ave cube at 6:45 a.m. to buy one. I wasn't surprised to find that the line had already stretched halfway down the Street.

What's surprising to me is not that the line wrapped from 5th Avenue in Manhattan all the way past Madison Ave, but that Apple switched up a key part of its wait process.

Today, iPad mini's will not go on sale until 10 a.m. Typically products are sold starting at 8 a.m.

I'm not sure if this is a New York-specific thing because of the hurricane, or if Apple is starting something new: making people wait longer.

The 8 a.m. time-slot allowed customers to get in, before work, get their shiny new gadget and make it to work at a reasonable hour. 10 a.m. doesn't.

I hope that this is a one-time thing and Apple doesn't start selling all new flagship products at a much later, 10 a.m.

For now, I'll wait the 2 extra hours. And really, considering what's happened to other parts of New York City, it's not that big of a deal.

Source: http://www.businessinsider.com/apples-ipad-mini-launch-is-behind-schedule-in-new-york-2012-11

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Thursday, November 1, 2012

Metabolic syndrome makes a difference in hormone therapy risk

Wednesday, October 31, 2012

A new analysis of the Women's Health Initiative (WHI) trials show that women who had metabolic syndrome before they started hormone therapy had a greatly increased risk of heart attack or dying of heart disease. Women who didn't have metabolic syndrome beforehand showed no increased risk. The study was published this month online in Menopause, the journal of the North American Menopause Society.

"Our findings emphasize the importance of assessing cardiovascular disease risk status when hormone therapy is considered for relief of menopausal symptoms," wrote the WHI investigators who authored the study.

Metabolic syndrome is a group of risk factors that occur together and increase the risk of heart disease, stroke, and diabetes. They include a large waistline, high blood pressure, high blood glucose or diabetes, high triglycerides, or low HDL?the "good cholesterol." Obesity is the key feature, which predisposes women to the others.

In this analysis, a woman was considered to have metabolic syndrome if she had three of any of the five metabolic syndrome features; 269 women met the criteria when they started the trial and were compared with 695 women who did not have metabolic syndrome.

The women who did not have metabolic syndrome showed no increased risk of heart disease, whether they took hormones or not. But the risk of a heart attack or dying of heart disease was more than double for women who had metabolic syndrome and took hormones (either combined estrogen-progestogen or estrogen alone if they had undergone hysterectomy) compared with women who had metabolic syndrome and did not take hormones. Women with metabolic syndrome who took estrogen alone had a smaller increase in risk, but they were still at significantly higher risk than women with metabolic syndrome who did not take hormones.

In the WHI, women took oral formulations of hormone therapy, which were common at the time. Today, smaller doses and other forms, such skin patches or gels, are being used. In addition, women in the WHI were older (average age 66 in this analysis) than the age women usually start hormone therapy for menopause symptoms, such as hot flashes and night sweats. Newer formulations and earlier use of hormone therapy may be safer, but more study needs to be done to find out if having metabolic syndrome makes a difference with these types of hormone therapy.

###

The study will be published in the March 2013 print edition of Menopause.

The North American Menopause Society (NAMS): http://www.menopause.org

Thanks to The North American Menopause Society (NAMS) for this article.

This press release was posted to serve as a topic for discussion. Please comment below. We try our best to only post press releases that are associated with peer reviewed scientific literature. Critical discussions of the research are appreciated. If you need help finding a link to the original article, please contact us on twitter or via e-mail.

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Source: http://www.labspaces.net/124933/Metabolic_syndrome_makes_a_difference_in_hormone_therapy_risk

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Plaintiffs in Playstation Data Security Class Action ... - The Legal Pulse

Cross-posted?at Forbes.com?s WLF contributor site

One of the hallmarks of frivolous litigation is a class composed of arguably uninjured plaintiffs who often receive little in the way of remuneration for the asserted wrong.? That remuneration is reserved for the lawyers, and the class is thus relegated to receiving coupons or promises to refrain from future behavior.? Where the plaintiffs have not endured any real harm, litigation merely burdens the docket while enriching plaintiffs? lawyers.? However, a recent opinion in the United States District Court for the Southern District of California may bode well for defendants who encounter this type of litigation, particularly in data breach cases.

In an order for In re: Sony Gaming Networks, the district court granted leave for plaintiffs to amend their complaint after determining that they had not satisfied the burden of pleading a cognizable injury.? This opinion adds to case-law saying the same; in 2011, another California court dismissed some of the claims against Google for its data collection under the Google Street View program due to the plaintiffs? lack of monetary damages.

In In re: Sony Gaming Networks, the plaintiffs filed suit after a security breach compromised the plaintiffs? personal data stored through the Playstation network.? Sony offered reparation in the form of free identity theft protection services, free downloads, and other complimentary online services?reparations that fit the harm.? Believing that this wasn?t enough, numerous plaintiffs filed suit based on their purported fear of future identity theft and their loss of use and value of their Playstation (following the security breach, Sony?s temporarily suspended some of its services) (the agony!).? Notably, only two of the named plaintiffs alleged they had experienced an actual loss due to the data breach.? Even then, neither could show that they were required to pay out-of-pocket for the fraudulent charges.

As a constitutional matter, the court determined that threat of future harm is a ?cognizable loss sufficient to satisfy Article III standing.?? Nonetheless, the court determined that the plaintiffs? claims could not stand under state common law, as California negligence law requires ?appreciable, nonspeculative, present harm? as ?an essential element of negligence.?? Thus, the plaintiffs? fear of future identity theft or fraud was not sufficient to provide standing.? Additionally, plaintiffs? assertion that their reduced access to Sony services and the postponement of online services devalued their consoles failed because the plaintiffs could not prove that Sony had a legal duty to provide these services in the first place.? Finally, as a statutory matter, California?s Unfair Competition Law, False Advertising Law, and Consumers Legal Remedy Act require actual economic loss as an element of a plaintiff?s claim.

Whether or not this trend will continue depends on the elements of the law under which lawsuits are brought.? Nonetheless, the doctrine of standing exists to protect the proper role of courts and deter frivolous law suits.? When judges police standing, they ensure that only cases deserving of the time and resources of the court will be filed.

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Source: http://wlflegalpulse.com/2012/11/01/plaintiffs-in-playstation-data-security-class-action-back-to-the-drawing-board/

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Hello

Hey here DanielleChance! Welcome to RolePlayGateway, one of the largest and most active text-based roleplaying websites out there on the web! I definitely understand you when it comes to dry spells with roleplaying. My creativity comes in fits and busts. I wish it would be more consistent, haha.

Just so you know, when you first join the board here, you have to amass 10 forum posts before you can unlock your PMs. This encourages you to get active on the board! It also prevents spambots from joining the site and then just mass PMing our users with links to nasty things.

Be sure to check out the RPG Rules, and get settled in! If you have any questions about anything at all, please don't hesitate to ask.

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Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/_phm37UytL4/viewtopic.php

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